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Use a Nerf Gun, Kinect Skeletal Tracking, and a Turret to protect your office!
Dan and Clint stop by the Tech with Tina show to demo the Kinect-Enabled Turrett! The turrett uses skeletal tracking to detect if someone is in your office, it pans the gun toward the intruder and then uses a Phidget relay board to complete a circuit with a Nerf-brand Dart Tag SwarmFire gun.
E3 2011:  Major Nelson talks about cloud storage, beacon and games
Major Nelson talks about Xbox Live and Cloud Storage which gives us the ability to save our Xbox Live profile and saved games up to the cloud so you have access to them anywhere. He also talks about beacon, Kinect Labs, new titles and much more.

Tina

6/8/2011 3:58:30 PM

E3 2011:  Designing for Xbox
Carl Ledbetter is a designer for Xbox and has worked on the Kinect and Zune. He has also been at the company for sixteen years and takes us on a trip down memory lane starting with the Intellimouse he helped design in his early days at MS.
E3 2011:   AMD and eyefinity technology
I stopped by the AMD booth at E3 to get information on AMD's eyefinity technology. We talk about the new graphics card and processor used for PC gaming and more.
E3 2011:   AMD and eyefinity technology
I stopped by the AMD booth at E3 to get information on AMD's eyefinity technology. We talk about the new graphics card and processor used for PC gaming and more.
E3 2011:  Interview with Kudo Tsunoda about Microsoft's E3 announcements
Microsoft's E3 Media Briefing was yesterday and the conference kicks off with a bang in Los Angeles today. Kudo Tsunoda talks to Channel 9 about the E3 Kinect announcements and the soon to be released SDK for Kinect.
E3 2011:  Interview with Kudo Tsunoda about Microsoft's E3 announcements
Microsoft's E3 Media Briefing was yesterday and the conference kicks off with a bang in Los Angeles today. Kudo Tsunoda talks to Channel 9 about the E3 Kinect announcements and the soon to be released SDK for Kinect.
E3 2011:  Forza 4 Interview with Dan Greenawalt
Dan Greenawalt stops by the Channel 9 studio to talk about the E3 announcements surrounding Forza 4, the integration of Kinect and his love of tire dynamics.
Answering Niners Questions about Jelly Bean—The Kinect Drivable Lounge Chair
In this video, Clint and Dan answer your questions about Jelly Bean—The Kinect Drivable Lounge Chair. They cover a number of topics, including how they decided on the current control scheme, how much calibration was required, and how much code they wrote on top of the SDK.
Answering Niners Questions about Jelly Bean—The Kinect Drivable Lounge Chair
In this video, Clint and Dan answer your questions about Jelly Bean—The Kinect Drivable Lounge Chair. They cover a number of topics, including how they decided on the current control scheme, how much calibration was required, and how much code they wrote on top of the SDK.

Tina

Inside Xbox

4/29/2011 7:35:58 PM

The Path of Go - Created in F#
Ralf Herbrich is a Director of Fuse Labs U.K. and one of the developers who helped build the Xbox Live Arcade game, "The Path of Go." The game was created using F# and to our knowledge is the only Xbox game ever written in the language.

Tina

4/26/2011 5:18:23 PM

The Ultimate Gaming Pod - OVEI
Perry Darling from OVEI has built the ultimate gaming pod for gamers. With full 5.1 surround sound, multiple screens, and the technical ability to house your Xbox 360...this thing is awesome.

Tina

4/26/2011 5:18:23 PM

The Ultimate Gaming Pod - OVEI
Perry Darling from OVEI has built the ultimate gaming pod for gamers. With full 5.1 surround sound, multiple screens, and the technical ability to house your Xbox 360...this thing is awesome.
A Few Minutes with Nolan Bushnell - Creator of Pong and Atari
I had the fortunate experience of sitting down and having an hour-long conversation with Nolan Bushnell, inventor of PONG and ATARI, for an upcoming project I am working on. That video won't be released for a few months, but he did offer to chat with me for an extra five minutes for Tech with Tina.
Chatting with the Kinect Team's Alex Kipman, Kudo Tsunoda, and Darren Bennett
I had a chance to spend a few minutes with some of the Kinect team's key members. Most of what they are working on is under lock and key, but it was nice to chat with them for a little bit and get a little insight into the Kinect.

Tina

Kinect Microsoft Research, MS Research

3/20/2011 8:05:12 AM

One of the inventors of Human Skeletal Tracking - Jamie Shotton
Jamie Shotton is one of the inventors of Human Skeletal Tracking—he works in Microsoft Research Cambridge and dropped by the states, and our studio, to chat about this great invention. Human skeletal tracking employed in Kinect is a great example of collaboration between MSR and Microsoft product teams. The Kinect team provided a significant amount of the basic research of this technology in addition to implementing it in the shipping product. MSR provided some of the basic science research. Great partnership. Incredible product!

Tina

Kinect Microsoft Research, MS Research

3/20/2011 8:05:12 AM

One of the inventors of Human Skeletal Tracking - Jamie Shotton
Jamie Shotton is one of the inventors of Human Skeletal Tracking—he works in Microsoft Research Cambridge and dropped by the states, and our studio, to chat about this great invention. Human skeletal tracking employed in Kinect is a great example of collaboration between MSR and Microsoft product teams. The Kinect team provided a significant amount of the basic research of this technology in addition to implementing it in the shipping product. MSR provided some of the basic science research. Great partnership. Incredible product!
Jane McGonigal - How playing games can make the world a better place
You may have recently heard Jane McGonigal on NPR or even watched her on Comedy Centrals "The Colbert Report". She has recently written a book titled "Reality is Broken". Why games make us better and how they can change the world now. I talk to her about her book, her research and her mission to try and make the world a better place.
Interview with the creator of the TrueSkill ranking system
Ralf Herbrich is the man behind the TrueSkill ranking system used in Halo and elsewhere. He is also the director of Fuse Labs in the UK and stops by our studio to talk about how TrueSkill was invented and where it's going in the future.
Interview with the creator of the TrueSkill ranking system
Ralf Herbrich is the man behind the TrueSkill ranking system used in Halo and elsewhere. He is also the director of Fuse Labs in the UK and stops by our studio to talk about how TrueSkill was invented and where it's going in the future.

Tina

3/12/2011 1:24:55 AM

GDC 2011 - a quick overview!
I was at GDC 2011 in San Francisco this year and ran into a few old friends. Including video game journalist Geoff Keighley and bungie composer Marty O'Donnell. GDC is a great event that happens every year where big gaming and independent gaming companies alike attend sessions, meet other developers and catch a glimpse of what the future of gaming may hold.

Tina

3/12/2011 1:24:55 AM

GDC 2011 - a quick overview!
I was at GDC 2011 in San Francisco this year and ran into a few old friends. Including video game journalist Geoff Keighley and bungie composer Marty O'Donnell. GDC is a great event that happens every year where big gaming and independent gaming companies alike attend sessions, meet other developers and catch a glimpse of what the future of gaming may hold.

Tina

Inside Xbox

3/10/2011 7:25:46 PM

Playtesting for Xbox
Okay, so you want to get a sneak peek at the Microsoft campus, an inside look into Xbox, and get your hands on a new game. Well, becoming a Microsoft playtester is one way to do that. I stopped by the Xbox Playtesting facility a few weeks ago to find out exactly how becoming a Microsoft Playtester works and what it's like to be one.

Tina

Inside Xbox

3/10/2011 7:25:46 PM

Playtesting for Xbox
Okay, so you want to get a sneak peek at the Microsoft campus, an inside look into Xbox, and get your hands on a new game. Well, becoming a Microsoft playtester is one way to do that. I stopped by the Xbox Playtesting facility a few weeks ago to find out exactly how becoming a Microsoft Playtester works and what it's like to be one.
Interview with Gearbox co-founder Brian Martel about Duke Nukem Forever
Well, it's been almost 13 years since we have last seen Duke Nukem but he is finally hitting store shelves on May 3rd. I have a chat with Gearbox co-founder Brian Martel about what took so long, the technology behind the game and what we have to look forward to.
Interview with Gearbox co-founder Brian Martel about Duke Nukem Forever
Well, it's been almost 13 years since we have last seen Duke Nukem but he is finally hitting store shelves on May 3rd. I have a chat with Gearbox co-founder Brian Martel about what took so long, the technology behind the game and what we have to look forward to.

Tina

1/10/2011 8:51:12 PM

CES 2011:  Kinect and Live Mesh
CES 2011 was bigger than ever this year. I hit the show floor where Ryan Asdourian from Microsoft was giving a demo about Kinecting to your PC. He also takes us through Live Mesh.
New Xbox 360 Transformer controller
The new Transformer controller is available today as part of the play and charge kit bundle. The controller switches from the directional d-pad to the disc. I have a chat with John Ikeda who is one of the lead designers on the new controller to find out everything you want to know about the history of the d-pad and the new controller.

Tina

Kinect

11/5/2010 7:08:21 PM

The basics on navigating the Kinect
The Kinect Team gives us some of the basics on navigating the kinect: How to bring up the Kinect hub. The different ways to get into the hub, including using the controller or hands free. Guide gesture How to tell if an application is Kinect enabled or not.

Tina

Kinect

11/5/2010 7:08:21 PM

The basics on navigating the Kinect
The Kinect Team gives us some of the basics on navigating the kinect: How to bring up the Kinect hub. The different ways to get into the hub, including using the controller or hands free. Guide gesture How to tell if an application is Kinect enabled or not.
The tech behind Kinect:  Major subsystems, RGB camera, Depth Sensor
Raghu Murthi and Albert Panello talk about some of the technology behind the Kinect, including the below points: Three major subsystems in the sensor (Optical, Audio, Motor) Optical consists of depth projector and sensor RGB Camera Depth Sensor Motor Subsystem Audio Subsystem
The tech behind Kinect:  Major subsystems, RGB camera, Depth Sensor
Raghu Murthi and Albert Panello talk about some of the technology behind the Kinect, including the below points: Three major subsystems in the sensor (Optical, Audio, Motor) Optical consists of depth projector and sensor RGB Camera Depth Sensor Motor Subsystem Audio Subsystem

Tina

Windows Phone 7 WP7

8/16/2010 8:17:00 PM

Windows Phone 7 app:  Halo Waypoint just announced
I sit down with Dan Ayoub who is an executive producer at 343 Industries. 343 Industries just announced that the Halo Waypoint app will ship with Windows Phone 7. It is a Silverlight application and Dan talks about the Dev cycle, features and what we can expect.
E3 2010:  Core games Highlight Video
E3 2010 is finally over and here is a short video which brings you all of the core game highlights. Halo Reach, Gears of War 3 and Call of Duty: Black Ops. All of the Call of Duty: Black Ops game add-ons and map packs will launch first on the Xbox 360.
E3 2010:  Interview with the developer behind HomeFront
At E3 2010 I had a chance to spend some time with one of the developers behind the yet to be released PC and Xbox 360 title HomeFront. We talked a lot about PC gaming and the technology behind the game. HomeFront uses the Unreal Engine but they have made lots of modifications. The basic storyline for HomeFront takes place in the year 2027. The world as we know it is unraveling after fifteen years of economic meltdown and widespread global conflict over dwindling natural resources.
E3 2010: Interview with Kinect's Kudo Tsunoda
Kudo Tsunoda is the creative director behind Microsoft's Kinect for the Xbox 360. He has been in the gaming industry for many years and has quite the resume. We talk about some of the early launch titles for Kinect and how as creative director he decides what genre of games he wants to see played with the sensor.